10 things you need to know about High Score

Friday, 14 Sep 2018

High Score is back! We held the first-ever High Score last year in May, a sold out event that brought together composers and music creators with developers and industry pros from the games world. We're super excited to be presenting High Score again, with our friends at Creative Victoria, and this year it's part of the stellar Melbourne International Games Week program. It's a full day program taking place Saturday 20 October at games workspace The Arcade, and hosting duties will be in the capable hands of Angharad 'Rad' Yeo, from ABC ME's Spawn Point program. 

Not sure what's it's all about? Have a read of our 10 things you need to know about High Score, check out the day's full program and then secure your ticket

        1. Games are a huge industry, and there are a lot of games being developed in Australia.
          Australia’s total games industry income is currently worth $2.2 billion and predicted to grow to $3.3 billion by 2020. Victoria’s games industry comprises more than 130 companies and 800 employees and accounts for more than half of Australia’s total games industry income.
        2. Melbourne International Games Week is a big deal.
          MIGW is the biggest games festival in the Asia Pacific region, so it is an incredible opportunity for local composers/producers/creators to make inroads into the industry and find out how it operates. Check out all the offerings – in addition to High Score, of course.
        3. Composer Kevin Penkin is a pretty big deal too and he’ll be delivering the keynote.
          Originally from Perth, he studied composing in London, where is he is now based. He is super versatile in his style and not only composes for games but also film, TV, and orchestras. Notable work? Let's go with the Made in Abyss anime series, and two highly-acclaimed games both set in Melbourne - craft story game Florence and the supernatural Necrobarista. Kevin has also collaborated with legendary Final Fantasy series composer Nobuo Uematsu.

        4. Games need music and not just any kind of music.
          It takes a special composing skill set to work with a developer to create a game soundtrack. Leading games composer Jared Underwood, who was a guest at the 2017 High Score, says, “Writing game music is a lot of fun and creatively satisfying for a composer as each game is very different. I have found that most of the time I am encouraged by the game developers to be as wild and experimental as possible with the music.”
        5. High Score is for music creators from all styles, backgrounds and skill levels.
          Whether you are producing some new sounds on your laptop and want to see what you can do with them, or if you are ready to find a developer to partner with, there will be plenty on offer at High Score. That’s the point. Go deep into techniques, creative process, collaboration, formats and more.
        6. To be a games composer, you need to familiarise yourself with the business of games.
          There’s the music and there is of course the business of games. That’s why we have invited industry reps from Pozible (a lot of games are crowdfunded), Film Victoria (yes, you can apply for grants for your projects), Remote Control Records (because you should release your music commercially) and more.
        7. But how do you actually become a games composer?
          We’ll cover Breaking Into the Industry in an ‘Ask-Me-Anything’ session featuring Lisy Kane from Girl Geek Academy, Giselle Rosman from IGDA Melbourne, Kevin Penkin, and Fabian Malabello from The Otherworld Agency.
        8. If the games industry is booming, it must mean the audience is expanding.
          Who plays games? Who develops games? Our panel The Value of Diversity in Teams will take in gender, genre, generation, geography and culture with Girl Geek Academy's Sarah Moran, Brett Leavy of Virtual Songlines and Jess Zammit of Queerly Represent Me. And in line with our 40/40/20 gender parity measure, the panelists and presenters feature a balanced gender representation. Games are for everyone.
        9. There is networking involved, which is a good thing.
          With morning tea, afternoon tea, lunch and plenty of Q & A time, High Score also is about providing an introduction to other composers, creators and games industry folk. Don’t worry if networking is not your thing, just read Coach Viv’s excellent Networking for Introverts tips piece, and make sure to stick around after the last panel for a drink and to rehash the day. 
        10. Tickets on sale now! - update, High Score 2018 has taken place. Hope to do it again!
          We sold out last year's first-ever High Score, so make sure to secure your ticket. Members $60 and non-members $80. Includes morning tea, afternoon tea and lunch. See you there!

Get inspired with the High Score playlist, music and sound for games by Australian composers.

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